Graves
Creation
Section titled “Creation”A grave is created when a player dies if:
- RexGraves is enabled
- The player has
rexgraves.use - Keep inventory is off (gamerule and death event)
- The world is allowed
- The death cause is not blacklisted
- There is something to store (items and/or XP)
The grave is placed at the death location (including lava or mid-air). Void deaths stay on the same X/Z above the void so the entities are not deleted.
Marker
Section titled “Marker”Each grave spawns:
- An invisible armor stand with a player head (or skeleton skull if
player-headis false) - An interaction hitbox for clicking
- An optional hologram
Particles and create/loot sounds are configurable.
Expiration
Section titled “Expiration”Set with settings.expiration-seconds (0 = never).
When a grave expires:
expire-action: drop— items drop at the graveexpire-action: destroy— items are deleted
Limits
Section titled “Limits”max-graves-per-player caps how many graves a player can have (0 = unlimited).
If the limit is hit and remove-oldest-when-full is true, the oldest grave is removed first.
Breaking graves
Section titled “Breaking graves”Players with rexgraves.break can hit the marker twice (within 5 seconds) to remove a grave:
- Normal hit → destroy (items lost)
- Sneak + hit → drop items, then remove